The BoredNomic Forum
« Search Results »

Welcome Guest. Please Login or Register.
Dec 23, 2009, 10:21pm




The BoredNomic Forum :: Search Results
10 Most Recent Posts10 Results Found

Result 1 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Developer's Diary (Read 341 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Developer's Diary - Stupid Proposal Ideas
« Result #1 on Mar 6, 2006, 2:14am »

Stupid Proposal Ideas

In this section, I'm going to list off a few ideas I've had for proposals. You're totally free to rip them off.

Stupid Proposal #1

Every week, The Admin will make one proposal. That proposal will be identical to any proposal found in BoredNomic I, Nomopoly I, or Nomopoly II. The proposal will be chosen at The Admin's discretion.

I came up with this one in the first round. Would be a little more moot now.

Stupid Proposal #2

All unownable squares will be represented on the board by the color gray.

Or any other color really. It's just to make it so you can tell which squares are definetly unowned.

Stupid Proposal #3

At the approval of the Admin, new player may join the game between weeks. The new player starts the game in the same way as each player did at the start of the game.

Basically Proposal #6 from Nomopoly II, this would allow new players into the game.

Stupid Proposal #4

If a player does not take any actions or have any contact with The Admin for 2 weeks, that player is removed from the game.

To remove people who don't do anything. I made another version of this one as well, to make it so people can come back:

Stupid Proposal #4b

If a player does not take any actions or have any contact with The Admin for 2 weeks, that player is marked as Inactive. An Inactive player may take no actions, can not vote or create proposals, nor do they roll the dice and move with the other players. At any time, an inactive player can pay $1,000 to become active again.

The money amount is to ensure players don't become inactive in order to abuse something. Not that it'd be too likely, but.
« Last Edit: Mar 6, 2006, 2:16pm by The T »Link to Post - Back to Top  IP: Logged


Result 2 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Developer's Diary (Read 341 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Developer's Diary - Thoughts on Proposals
« Result #2 on Mar 3, 2006, 2:28pm »

Thoughts on Proposals

Week 1 - Proposal #3 - Accepted

Players can change their pawn's outfits once a week by changing the color scheme of the pawn image.

It's kind of funny that several people voted Yey on this one, and yet only the person who proposed it has ever made any use of it. I wonder if, with the board now having colors on it, if some people might change the white parts on their pawns to be transparent.

Week 1 - Proposal #4 - Accepted

... 5. A winning condition may not be used to win the game the turn after it was proposed.

I sometimes wonder whether this part of the proposal shouldn't be re-proposed, changing "turn" to "week". Or at least, change it to "A winning condition may not be used to win the game the turn after it is accepted into the rules."

Week 1 - Proposal #5 - Accepted

... KickBack ...

I really like KickBack. I wondered if, when the rules for Property Ownership came up, if a rule shouldn't have been made to make it unownable. It's kind of a moot point now, but. And then again, I guess it kind of makes it a little interesting.

Week 1 - Proposal #8 - Rejected and Week 2 - Proposal #10 - Accepted (Also: BoredNomic I - Week 5 - Proposal #31)

... Hot Potato ... and ... IT ...

I remember talking to PeanutButterToast on this one, helping her to flesh it out. She did get the idea for BN I's Proposal #31, and I gave her more ideas on what could be added to it. It did eventually get rejected, but it's strange then that not long after the original wattered down version of it would come to be accepted. I guess the exploding damage thing was just too much, huh? And, I do rather like the rules for things that the IT will have to deal with that are coming up in Week 3.

New Squares

For some reason, I really like the idea of new squares that have special properties when you land on them, like the Garden of Infinite Promise. I'm not sure what other new things could come out with them. Also, I wonder if there shouldn't be several new regular squares added, to have some more property on the board.
« Last Edit: Mar 3, 2006, 7:32pm by The T »Link to Post - Back to Top  IP: Logged


Result 3 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: square 1 (Read 321 times)
kingcasey
Player
member is offline





Joined: Feb 2006
Posts: 6
 Re: square 1
« Result #3 on Mar 1, 2006, 3:56am »

nevermind ;D
Link to Post - Back to Top  IP: Logged


Result 4 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: square 1 (Read 321 times)
kingcasey
Player
member is offline





Joined: Feb 2006
Posts: 6
 square 1
« Result #4 on Feb 28, 2006, 7:01pm »

any suggestions about what I do to the name of Square 1? I`m leaving it the way it is for now, but if anyone has any good ideas, please let@me know 8-)
Link to Post - Back to Top  IP: Logged


Result 5 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Proposals (Read 225 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Re: Proposals
« Result #5 on Feb 15, 2006, 10:43pm »

They'll be posted some time Friday [probably Thursday at midnight since I work Friday]. It will continue to follow this schedule. Updates every Monday and Friday.
Link to Post - Back to Top  IP: Logged


Result 6 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Proposals (Read 225 times)
birq
Player
member is offline





Joined: Feb 2006
Posts: 1
 Proposals
« Result #6 on Feb 15, 2006, 8:47pm »

When are the proposals going to be posted? I'm just curious what crazy shit other people have come up with.
Link to Post - Back to Top  IP: Logged


Result 7 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Developer's Diary (Read 341 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Developer's Diary: Old Players, New Players
« Result #7 on Feb 3, 2006, 6:07pm »

Old Players

I know it's only been one day, but for whatever reason I'm slightly worried about the fact so few of the past players have gotten back to me. I only have 3 players officially ready and signed up, and I think... only 2 others have expressed interest. One person I'm worried about is Jeff, who, in my opinion, was one of the better players in the game. I really hope I hear something from him, and the others, some time soon. Also, there are 2 people who are for certain not coming back. So how many of these remaining 8 are going to return?

New Players

I have a few friends who I'd like to see join, but so far none of them have expressed interest. In addition, I've set up that game of OMI in hopes I can get some OMIers to give this a shot. Who knows if that will amount to anything. I can only hope.
« Last Edit: Feb 3, 2006, 7:58pm by The T »Link to Post - Back to Top  IP: Logged


Result 8 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Odd Man In (Read 230 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Odd Man In
« Result #8 on Feb 3, 2006, 8:14am »

Odd Man In is an online game created by Ben Garvey, in which players attempt to outwit each other to become the last man standing.

I've set up a game there, more or less as an advertisement for BoredNomic, so I'll see how that goes. I encourage any of you to go check out OMI as well. Just see the rules and the particular Odd Man In game in question: BoredOddic.
Link to Post - Back to Top  IP: Logged


Result 9 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: pawns (Read 284 times)
The T
The Admin
member is offline

[avatar]

[msn] [aim]
[homepage]

Joined: Jan 2006
Gender: Male
Posts: 7
 Re: pawns
« Result #9 on Feb 2, 2006, 11:10pm »

Sure.

[image]
Link to Post - Back to Top  IP: Logged


Result 10 of 10:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: pawns (Read 284 times)
kingcasey
Player
member is offline





Joined: Feb 2006
Posts: 6
 Re: pawns
« Result #10 on Feb 2, 2006, 10:55pm »

cool. Could you size this one down? ;D

http://www.videogamesprites.net/FinalFan....20-%20Magic.gif
Link to Post - Back to Top  IP: Logged



Google
Webborednomic.proboards.com
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!